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Case Studies

How Snapple Reached Marvel Rivals Players With Zero Ad Spend

January 12, 2026 DevourPlay Team 3 min read

The Experiment

Snapple wanted to test whether gaming activations could work for a beverage brand, a category not traditionally associated with gaming advertising. The question wasn’t “can we get impressions?” It was “can we get real engagement from gamers who have no pre-existing relationship with our brand?”

The answer required a low-risk pilot: small scale, no media spend, organic distribution only.

The Setup

Game Selection: Marvel Rivals

Marvel Rivals was chosen for its broad demographic appeal. Unlike hardcore competitive titles, Marvel Rivals attracts a wide player base, including the 18-34 demographic Snapple targets. The game’s team-based, hero-driven format also created natural opportunities for challenge-based activations.

Campaign Structure

Snapple’s activation ran through DevourPlay’s platform with a deliberately minimal setup:

The entire campaign was designed to answer one question: what happens when you put a brand activation in front of gamers with zero paid distribution?

The Results

34% Signup Rate

Of the players who encountered the Snapple activation through the Overwolf overlay, 34% signed up. No retargeting, no paid social push, no influencer promotion. Pure organic conversion from overlay exposure to registration.

For context, this is a higher conversion rate than most brands achieve with fully funded digital campaigns including paid media.

Why 34% Is Remarkable

Additional Metrics

MetricResult
Signup Rate34%
Media Spend$0
DistributionOrganic overlay only
Campaign TypePilot / proof of concept

What Made It Work

1. The Value Exchange Was Clear

Players understood immediately what they were getting: complete gameplay quests they’d be doing anyway, earn real rewards from a recognizable brand. The friction was low and the value was obvious.

2. The Brand Didn’t Try to Be Something It Wasn’t

Snapple didn’t pretend to be a gaming brand. The creative was authentically Snapple: fun, irreverent, colorful. It stood out in the gaming environment precisely because it wasn’t trying to mimic gaming aesthetics.

3. The Timing Was Right

Reaching players during gameplay, when they’re in a receptive, high-engagement state, is fundamentally different from reaching them in a social feed or display network where they’re in a passive, ad-filtering mindset.

4. Zero Friction Signup

The registration flow was built into the overlay experience. Players didn’t need to leave the game, open a browser, navigate to a website, or download an app. Three clicks from overlay to registered participant.

What This Proves

The Snapple pilot challenges several assumptions about gaming advertising:

“Gaming advertising only works for endemic brands.” A beverage brand achieved a 34% signup rate. Category is irrelevant when the activation format is right.

“You need a large media budget to reach gamers.” Zero ad spend. The distribution channel (Overwolf overlay) did the work.

“Gamers don’t engage with brands.” One in three players who saw the activation chose to participate. That’s not ad blindness. That’s active interest.

“Organic doesn’t scale.” This was a pilot. The 34% rate demonstrates the unit economics work. Scaling is a distribution question, not a conversion question.

The Path Forward

Snapple’s pilot proved the model. The next phase is scale: expanding to additional games, adding competition formats, and building an always-on presence through a branded hub.

The organic-first approach also opens a powerful playbook: prove the conversion rate first, then layer paid distribution on top of a proven format. Instead of spending media budget to test whether gaming works, Snapple proved it works for free, and now every dollar of paid distribution goes toward a validated activation.


Want to run a zero-risk pilot for your brand? Book a demo and we’ll design a proof-of-concept campaign.

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